The rule, in one line
The attacker picks the subject and how many questions — those are the dice. The defender answers against the clock.
| What the defender does | The equivalent roll | Who loses a man |
|---|---|---|
| Right answer | Higher die | The attacker |
| Wrong answer | Lower die | The defender |
| Time runs out | The lowest die | The defender |
One question is worth exactly one pair of dice: it costs a man to one side or the other. The wager is the same — two questions means two chances at the territory, and two possible losses of your own.
Two ways to fight
Classic
The attacker asks and picks the ground; the defender answers alone. What you know is your armor.
Showdown
Both players answer the same question. Both know it: the clock settles it. Neither: the territory holds, the way a tied roll holds it. And the defender can double the stake.
What is in it
Three boards
The Ring (28 territories), Europe (38), the World (42) — the way the box would have them.
Two to four players
Against the machine, several around one device, or one device per player.
2,400 questions
Six subjects, four hundred questions each, three levels of difficulty — all inside the app.
An opponent you can set
Its knowledge runs from 35% to 90% correct answers, its play has three levels. Knowing and playing well are two different things.
The rules from the box
Territory cards with a climbing trade-in, total war, personal conquests, scholar's reinforcement.
The game keeps
You find it where you left it, and the library holds every turn so you can go back to one.
Question packs
Seventeen optional packs add 3,600 more questions. Sixteen school decks — History, Geography, English and Science, for grades 6 through 9, two hundred questions each — written to the American curriculum rather than translated from anywhere. And Rock 70-80, four hundred questions on the music of the 1970s and 1980s.
The base game is whole without them. And at a table of several devices, everyone plays the host's packs, bought or not — that is deliberate.
On several devices
Up to four devices, one per player. Nothing to type, no account, no network to configure: the devices find each other over the local Wi-Fi, or directly device to device when there is no network, and it works on a train. Moves travel straight from one device to the other — no server, nothing kept.
Privacy
Riskelo US collects nothing. No account, no tracker, no analytics, no advertising. Your games are saved on your device alone and go when the app goes. No internet connection is needed to play.
The French edition
A separate app, Riskelo, exists in French with its own questions written to the French school curriculum. The two are different applications with different content: they do not share purchases, and a French device and an American one will not find each other at a table.