The rule in one line
The attacker picks the subject of the question and how many questions — those are the dice. The defender answers against the clock.
| What the defender does | The equivalent on dice | Who loses a man |
|---|---|---|
| Right answer | Higher die | The attacker |
| Wrong answer | Lower die | The defender |
| Time runs out | The lowest die | The defender |
One question is worth exactly one pair of dice: it costs a man to one side or the other. The wager is the same — two questions means two chances to take the place, and two possible losses of your own.
Three modes
Classic
The attacker asks and picks the ground; the defender answers alone. What you know is your armor.
Showdown
Both players answer the same question. Both know it? The clock settles it. Neither? The territory holds, the way a tied roll holds it. And the defender can double the stake.
Dice
For those who prefer the board game: no questions, up to three dice against one or two, ties to the defender. A single roll can cost each side a man.
What is inside
Four boards
The Ring (28 territories), Europe (38), the hexagon World (42), and the Real World: the same 42 territories on the real coastlines.
Two to four players
Against the machine, several around one device, or one device per player.
2,400 questions
Six subjects, four hundred questions each, at three levels of difficulty — all inside the app.
An adjustable machine
Its knowledge sets anywhere from 35 to 90% correct answers, and its play has three levels. Knowing and playing well are two different things.
The rules from the box, optional
Territory cards with a climbing trade-in, total war, personal conquests, scholar's reinforcement.
The game keeps
You find it where you left it, and the library records every turn so you can go back to it.
Two languages
Riskelo speaks English and French. The questions, the menus and the manual follow together, and the language is chosen on the Packs screen — not in the system settings, where nobody looks for it.
Each language has its own bank: 2,400 questions written for its reader, not translated from the other.
Seventeen packs, optional
The game is whole without them: the six general-knowledge subjects and their 2,400 questions are there from the moment you install it. Packs add question banks, bought once and kept for good.
School, four subjects
History, Geography, English and Science, from grade 6 to grade 9 — sixteen packs of two hundred questions, on the year's curriculum.
Rock 70-80
Four hundred questions on the bands and the voices of the 1970s and 1980s, in America and beyond.
Lent to the table
Whoever joins a game plays the host's packs without having bought them. That is deliberate: you should not have to buy a pack to play at a friend's place.
Across several devices
Up to four devices, one per player, and three ways to link them.
In the same room — nothing to type, no account, no network to set up: the devices find each other on their own, and it works on a train. The moves travel straight from one device to the other, without passing through any server.
Far away — each at home. Whoever opens the game gets a six-letter code and sends it by WhatsApp or text message; the other types it, or taps the link. Still no account to create, and the relay that passes the moves along learns neither your name nor your nickname, and keeps none of the moves.
Through Game Center — your friends, or an opponent at random, if you already have an Apple Game Center account.
Privacy
No account, no tracker, no analytics, no ads. Your games are recorded on your device alone and disappear with the app. No internet connection is needed to play — only playing far away, which you choose game by game, sends the moves through a relay that keeps nothing of them. All it holds on to is a number drawn at random, which designates nobody, for one week: enough to let you pick the game up again another evening.